This game was created in Unreal Engine the span of one semester around 16 weeks on a team of 10 members. I spent the majority of the semester working with our UI artist working on accessible UI that was easy to understand and fit well in the theme of our game.
The menus focus on mixing useful information with an adorable touch. Settings over all easy to understand and control, with features like changing volume and customizing the controls
The nest took a lot of time and polish to make the lighting and overall placements of the items feel cozy and well loved. Additionally, it was important to make sure that any item could be collected at any time, like the flowerpot or rock for example fall to the ground if you haven't collected the table yet. The golden statue at the top represents the end of the game, because it's the hardest to collect requiring more resources to carry